Sunday, November 22, 2009

Role-Playing Games

Betsy asked: "Do you think that some, many, or most, of the individuals who utilize Role-Playing Games do so in a healthy or obsessive manner?"

First, we must clarify what we are talking about. Role-Playing Games can come in a variety of media. First, there is the table-top RPG, the most classic example of which being, of course, Dungeons and Dragons. Second, we have the single-player video game RPG, perhaps most famously the Final Fantasy series of games. Third, there is the more recent phenomenon of the Massive Multiplayer Online Role-Playing Game, or MMORPG, perhaps most famously (or infamously) associated with the game World of Warcraft. There is also, of course, LARP, or Live Action Role Play. I will not address this final one, as it is not something I have ever participated in.

To answer the question, I will draw on my experience with the first three types of RPG's I mentioned, as well as what I know of other players of these games. I think I can safely say that most people who play these games do so in a healthy manner. Table-top RPG's in particular provide a creative outlet for the players, allowing them to assume a new identity and think as their character while playing out the story laid out by the Game Master (GM). They encourage social interaction within a setting.

Single-player video game RPG's serve as both tests of skill (these games often include puzzles that challenge problem-solving skills, and a variety of creatures to battle that require one learning different tactics for each), as well as an interactive story, which can often include shades of moral grey areas. Playing through a well-written RPG can have a similar effect to reading a good novel.

The MMORPG plays a unique role. Most are, in essence, a table-top RPG put online, with the notable difference between the first two of a lack of an overarching story. MMORPG's typically have an open world setting with quests that can be undertaken(and repeated ad infinitum) by the player, often in groups of other players. Most players, from my experience, will either play the games to pass the time when they are bored or to relax after finishing work (be it school work or an actual job). These can have a social aspect, as through interaction, players can form friendships with other players.

This is not to suggest that there are not people who play these excessively. For example, I have heard numerous anecdotes of people failing out of school or losing jobs because of a pathological obsession with playing World of Warcraft, and there are plenty of parodies of people who take D&D too seriously. However, these obsessive players are not typical of the people who play these games. The actions of these few fringe elements do not reflect accurately upon the vast majority of players of these games.

To end with a question: Trading card games, such as Magic: the Gathering, often commission artists to create original artwork for their cards. Would these pieces, commissioned specifically to appear on a trading card, be considered works of art? Would the cards on which the artwork appears be considered works of art, themselves? Or the trading card game taken as a whole?

3 comments:

tinyminerva said...

I am responding to your question.

inexhaustiblyinquisitive said...

Thanks for the games education!

I am responding to your question.

David K. Braden-Johnson said...

I enjoyed your editorial in the Beacon.